FIRE
2
1Vaylantz Buster Baron
Archetype:
Vaylantz
ATK:
800
DEF:
800
View:
3587
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.
Vaylantz Buster Baron — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 49.5 · Deck: 52.2 · Meta: provisional
- Primary role: Extender · Secondary: Utility
Why it scores here
Vaylantz Buster Baron is a Pendulum-zone effect that Special Summons itself to the Main Monster Zone and then repositions a Vaylantz monster and places a Pendulum-zone card as a Continuous Spell. It converts its access into board tempo and Pendulum-zone displacement rather than card advantage or disruption, so it scores as a mid-range extender. Its 400/400 deck inclusion confirms it is a near-mandatory Vaylantz body, not that it is intrinsically strong; its 800 ATK/DEF earns nothing. No combo evidence was supplied, so the combo axis rests on text alone and keeps the score moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Present in all 400 sampled decks at 1.74 average copies and live from the Pendulum Zone in Main Phase, but no searcher route is confirmed for this card (observed deck inclusion, inferred route). |
| Combo & Conversion | 40 | No combo boards were supplied; the text only moves a Vaylantz monster and places a Pendulum-zone card, a modest one-step conversion (inferred). |
| Resource Economy | 35 | No card advantage, draw, or graveyard refuel in the text; it only repositions cards on the field (verified from text). |
| Effect & Interaction | 30 | Displaces a card from either player's Pendulum Zone into an S&T zone, which is weak, situational interaction with no negation or removal (verified from text). |
| Material Utility | 50 | A Level 2 FIRE Machine body that remains a generic non-Tuner material even when its effects are negated (verified from card stats, inferred use). |
| Resilience & Flexibility | 50 | Two once-per-turn effects spread across Pendulum and Monster Zones give some multi-zone reach, but a single negate ends most of its value (inferred from text). |
| Deck-Building Efficiency | 55 | Runs at 1 to 3 copies with a Vaylantz-only summon restriction, which is a mild constraint but not a garnet or lock (observed from deck copies and text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 49.5, Deck ≈ 52.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Appears in all 400 sampled decks, so access to the Vaylantz engine is reliable
- Two once-per-turn effects give multi-zone reach across Pendulum and Monster Zones
- Level 2 body keeps material value even when its effects are negated
Weaknesses
- Effects only reposition cards, with no card advantage or strong interaction
- Summon restriction limits it to Vaylantz-focused boards
- Combo impact is unconfirmed because no combo boards were supplied
Counters / choke points
- Negation of the Pendulum-zone effect
- Board-breaking effects that shut down Monster Zone repositioning
Best use
Pendulum-zone extender and Monster Zone repositioner in Vaylantz builds. Decks: Vaylantz (archetype 854), Vaylantz (archetype 1004).
Evidence & gaps
- Verified: Pendulum effect is Main Phase Special Summon to the same column with a Vaylantz-only restriction; Monster effect moves a Vaylantz monster and places a Pendulum-zone card as a Continuous Spell; Each effect is once per turn; Level 2 FIRE Machine, 800/800
- Observed: Present in 400 of 400 sampled decks at 1.74 average copies; Top partners Shinonome, Wakening, and Nazuki co-occur in 99-100% of decks; Usage statistics show 100% inclusion at 1 copy in gameplay type 4 and 50% at 3 copies in gameplay type 7
- Inferred: Live in the Pendulum Zone as an extender route; Likely a generic material body even when negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no searcher or tutor evidence for this card no banlist token, assumed 3 copies (unlimited) no rulings supplied for Pendulum-zone timing interactions






